Bloodline/zh

血脉是吸血鬼之殇：起源的技能树系统.

在使用血脉点时要明智地做出选择. 您为吸血鬼赋予的属性可以使您在战斗中发挥至关重要的作用.

愤怒线增加了您选择武器伤害，主攻，暴击和反击的能力.

活力线使您的吸血鬼的整体健康状况和注意力更加集中，建立，并使精力恢复更快.

欺骗线使您的吸血鬼从战斗中受益更多，并获得更多的经验值和金币. 它还允许您加强吸血鬼的躲闪能力和盾牌格挡能力.

传奇线是包含25个技能的新技能树，添加了1.6.182游戏更新. 它们在60级之后可用，升级后每个级别都会提供一个传奇血统点（在100级时总计40点）. 传说中的血脉点也可以在地下城获得.

血脉树的价值无限大，请明智地使用它们. 可以在游戏中切换血统属性，但这样做会花费您一定的游戏货币. 有关重置技能的更多信息.

四种不同的类别：

ANGER.png愤怒

 * hard hitter copy.pngHard hitter(0/3):
 * +1 Max dmg with weapons
 * precise hitter copy.pngPrecise hitter(0/20): +0.3 % Chance for critical hit
 * hard precise hitter copy.pngHard precise hitter(0/30): +2% Critical hit dmg
 * stunning strike critical copy.pngStunning strike(0/10): +1% Chance for critical hits to stun target (if your weapon has a stun chance)
 * pierce expert copy.pngPiercing expert(0/30): +3% Dmg with piercing weapons
 * blunt expert copy.pngBlunt expert(0/30): +3% Dmg with blunt weapons
 * slash expert copy.pngSlash expert(0/30): +3% Dmg with slash weapons
 * harder hitter copy.pngHarder hitter0/10): +1 Max dmg with weapons
 * beserker copy.pngBerserker(0/20): +5% Dmg when HP is under 25%


 * posion expert.jpgPosion Expert(0/15): +8% Poison damage per tick


 * posion mastery.jpgPosion Mastery(0/20): +2% Crit chance per poison tick


 * bleed expert.jpgBleed Expert(0/15): +6% Bleed dump damage


 * bleed mastery.jpgBleed Mastery(0/20): +2% Crit chance for bleed dump

VITALITY copy.png活力

 * lesser health copy.pngLesser health(0/3): +2 Max HP
 * minor health copy.pngMinor health(0/25): +3 Max HP
 * major health copy.pngMajor health(0/25): +5 Max HP
 * greater health copy.pngGreater health(0/30): +0.5 Max HP for each player level
 * improved stamina regen copy.pngRefreshing combo(0/15): +1.5 Focus regenerated on Combo turn15
 * max stamina copy.pngHealthy combo(0/20): +1 HP regeneration on Combo turn
 * refreshing turn copy.pngAn extra combo(0/10): +5% Chance to add one normal attack at the end of Combo turn
 * vampiric touch copy.pngVampiric touch(0/10): +2% Dmg dealt with weapons added as health (max 5% of MAX HP per turn)
 * Max_focus_copy.pngImproved focus(0/25): +3 Max focus
 * improved focus regen copy.pngImproved focus regen(0/20): +0.8 Focus regen per turn
 * Focused_mind_copy.pngFocused mind(0/20): +5 Starting focus
 * Focused_mind_copy.pngFocused mind(0/20): +5 Starting focus


 * arcane armor.jpgArcane Armor(0/10): +2% armor


 * arcane damage.jpgArcane Damage(0/20): +6% damage with conjure and bat swarm


 * arcane mastery1.jpgArcane Mastery(0/20): +3% Critical chance with conjure and bat swarm

DECEIT copy.png欺骗

 * Dodge copy.png(0/3): +1% Chance to dodge enemy attacks
 * refreshing Dodge copy.pngRefreshing dodge(0/20): +2 Focus when successfully dodging an attack
 * Dodge copy.pngGreater dodge(0/30): +0.5 Chance to dodge enemy attacks
 * Dodge death copy.pngDodging death(0/10): +5% Chance to keep 1 HP when an enemy does a killing blow
 * shield mastery copy.pngShield mastery(0/15): +1% Chance to block with shield
 * ranged defender copy.pngRanged defender(0/20): +1.5% Chance to block ranged attacks with shield
 * opportunist copy.pngOpportunist(0/20): +1% Chance to counter-attack a blocked melee attack. (Can`t be dodged or blocked)
 * gold fever copy.pngGold fever(0/10): +3% more gold from enemies
 * xp fever copy.pngExperience fever(0/10): +5% more XP from enemies
 * backpacker copy.pngBackpacker(0/1): +1 extra slot for potions in inventory
 * good packer copy.pngStrong back(0/15): +2 Max equip load
 * extra pocket copy.pngExtra pocket(0/1): +1 extra slot for crafting potions

lbl.jpg 传奇

 * vampiric bats.jpgVampiric Bats(0/10): Bat Swarm heals for 3% of damage


 * arcane explosion.jpgArcane Explosion(0/5): Conjure deals an additional 10% damage, over three turns


 * arcane triggers.jpgArcane Triggers(0/6): Melee attacks have a 2% chance to trigger Conjure


 * arcane spellsword.jpgArcane Spellsword(0/6): Melee attacks do 4% more damage when enemy is afflicted with Bat Swarm


 * arcane cleanse.jpgArcane Cleanse(0/1): Fortify removes one turn from random debuff


 * hungry.jpgHungry(0/8): Bite heals for an extra 5%


 * mastermind.jpgMastermind(0/6): Focus regeneration increased by 5% for three turns when depleting Focus bar


 * reanimate.jpgReanimate(0/5): Thrown weapons have a 15% chance of returning after combo turn


 * extractor.jpgExtractor(0/10): If an enemy is killed with a thrown weapon, increase xp reward 15%


 * disrupt.jpgDisrupt(0/1): Petrify removes one turn from random buff on enemy


 * tank.jpgTank(0/10): 3% more HP, 5% more HP with shield equipped


 * pragmatic.jpgPragmatic(0/1): When a shield is equipped dual strike hits twice with primary weapon. Costs 2 less focus


 * havel.jpgHavel(0/10): Increased weight gives incresed stun chance. Maximum 1%


 * prepared.jpgPrepared(0/5): Fortify increases melee block chance by 1%


 * sabotage.jpgSabotage(0/5): Fracture reduces the damage of the enemy by 4%


 * evasive.jpgEvasive(0/5): When dual wielding, 8% chance to dodge ranged attacks


 * strong dual.jpgStrong Dual(0/5): When dual wielding, Dual strike deals 5% more damage


 * swift.jpgSwift(0/10): When dual wielding, +1% chance to dodge


 * dualist.jpgDualist(0/5): When dual wielding, +2% extra critical chance


 * stab stab.jpgStab Stab(0/5): Backstab guarantees two hits, +1,5% chance of triggering another hit


 * sinergy.jpgSinergy(0/10): Posion and bleed do 7% extra damage when both are applied


 * razor sharp.jpgRazor Sharp(0/5): Sharpen increases weapon damage by an additional 2%


 * hemorrhage.jpgHemorrhage(0/1): Bleed now causes damage every time the opponent takes an action. The more bleed the more damage


 * infected.jpgInfected(0/6): Posioned enemies heal for 10% less than normal


 * two cuts.jpgTwo Cuts(0/8): When dual wielding, Dual strike applies bleed & posion 9% faster