Dungeon encounters

Master Of Hex
"Master of Hex Comands. Master of Hex banishes. Master of Hex curses."


 * Your next enemy will be weaker!


 * The guardian of this dungeon will be weaker!

"Master of Hex Comands. Master of Hex banishes. Master of Hex curses. All your enemies on this dungeon level and the next will be damaged."

"Master of Hex Comands. Master of Hex banishes. Master of Hex curses. Your next enemy will be stronger!"

"Master of Hex Comands. Master of Hex banishes. Master of Hex curses. Your next enemy will have thorns!"

"Master of Hex Comands. Master of Hex banishes. Master of Hex curses. This and next dungeon level will have no sudden encounters. They will be empty!"

A shaman lives in the cave. She looks pleased.
"Ah. This is a good day. Let me bless you. Should I bless your weapon or your armor?"


 * weapon (sharpen)
 * armor (fortify)

A shaman lives in the cave. She looks angry.
"This is a terrible day! What are you even doing here? I'll bless your next opponent. Should it get thorns or get stronger?"

Talisman
"I couldn't manage to reach the chest at the bottom. Here...take this talisman. It will keep you safe from one sudden cave encounter."

The talisman around your neck vibrates. There is a creature waiting for you in the cave. Throw the talisman into the cave and avoid the fight?

Soldier
"I need to see blood. My sword is starving. Will you fight me if I pay you with gold? Please feed my sword."

Coins on the ground
A few measly coins on the ground, left in a hurry. Are they even worth picking up?

Sack of coins
Someone tried to hide a sack of coins in between those two rocks. They didn't do a very good job. Take it?

Lost soldier
A seemingly lost soldier is asleep at a camp fire. He has a heavy coin bag in his belt. Try taking some coins?
 * the more you take the bigger is the chance to trigger a fight

Cursed gold bag
A heavy bag of gold is put on a pedestal, enscribed with ancient symbols. It looks cursed.
 * taking this gold will give you focus, focus regen, dodge and armor debuffs for the next two fights

Whisper from the darkness
A whisper from the darkness. "There is no such thing as an empty cave. Every empty cave is hiding gold....somewhere."

Nothing but the wind (And some gold!)

Potion dealer
A tiny figure with a huge grin on his face meets you in the cave. There is a potion in his hand. "Being the only potion dealer in these caves has its advantages. Supply and demand, my friend."

Lesser blood vial
"It's too late for me. Here take my last potion. Only you can reach the end of this damned maze."

Full HP
"Come close, my child. Drink the blood. Let the life of othersflow through you"

Campfire
A campfire. This looks like a good place to rest and regain some health. As long as there are no creatures lurking in the dark.
 * there is a small chance to trigger a fight if you decide to rest

Old man
A tired old man is sitting on a dirty grey rock. "My legs won't carry me any further. Will you sit down and listen to a story from an old man?"

Stone
A stone with inscriptions is standing in front of you. A faint light is shining from within the stone.

Angel statue
An angel statue stands before you. An inscription reads: "Blood from the wise will make the wise even wiser"

Extra xp
"Let me show you a cave trick"

A voice from the empty cave surprises you. "The experiences you get from the caves will be worth double. It won't affect battle experience though!"

What just happened?

Poisonous cloud
"A poisonous cloud is rising from the swampy cave floor. It fills your lungs."

Skinwalkers
The cave seems empty. When you turn around to leave two skinwalkers are standing in front of you. The bigger one is blocking the cave exit, but you could try to run past it. Killing the small one will scare the big one.

Cages
"The world is full of cages isn't it? You never know what it may contain, or if you are the one in the cage. Open one of the cages. Fight your destiny"

"Inside the cave you can see the outline of something lurking inside. It might come with you... With some persuasion."


 * Tame the Beast. (Fight the Cave Familiar)
 * Leave it be.

Dice
A sinister laughter echos through the cave. "Take a chance! Roll the dice!"

Quick loot
There was a battle in this cave. You can feel heavy footsteps, from inside the cave, shake the stone floor. You have time for a quick loot. What will you try to take?
 * gold, potions, item

Dragonlings
You step right into the nest of a dozen Dragonlings. They all flee on sight. You can try to catch one.
 * golden
 * keeper
 * wise

Blood
The cave responds to your power. There is a hum of energy; it's like a song coming from the rocks. Blood starts pouring from them.
 * touch the blood (xp)
 * drink the blood (HP)
 * bottle the blood (potion)
 * set the blood on fire (bloodstones)

Bats
"Bats! Aren't they cute? Yes! Bats for everyone! Do you want some bats?"

Trap door
"Psst, hey you! I found a trap door. I'm heading down. Wanna come with me?"

Farseer barrel
A forgotten Farseer barrel containing a few shards.

Bloodstones
"A fight took place here. It seems like there are no survivors. In the middle of it all, there is a tiny chest with bloodstones."

Guardian Of Stone
A guardian of stone stands alone in the cave."Touch my sword and you will see how it feels to be a guardian of stone."


 * Touching it will give you Hibernate buff (inmune to all damage for 3 turns).

Devs gifts
The devs appear out of thin air.Carrying gifts.

Kris:"Gifts? Euhm. Gold? Yes! All the gold I can spare."

Emir: "How about that Dragon Kidney Sword?"

Juli: "Get me away from the idiots. You'll get this bag."

Hurt man
"You look like a good person. May I please have a healing potion from you? I'm hurt!"

Step into the darkness
"Vampire, you do not have the skills to reach your destiny. Step into the darkness. Be reborn as a highly skilled vampire."


 * 1 legendary bloodline point or 1 level

Nothing but the wind
Nothing but the wind.

Shards
A chest containing a bunch of shards. Jackpot!

Armorer
"Give me your armor! I'll fortify it for you. It'll help you get rid of all the evil that's lurking in the deep."


 * fortify

"Give me your weapon! I'll sharpen it for you. It'll help you get rid of all the evil that's lurking in the deep."


 * sharpen

"It's dangerous to go alone. Take this."


 * item

Hooded figure
A hooded figure dwells in the dark. A scale with gold, bloodstones and darkshards stands in front of him. "Life seeks balance. Absence is as forbidden as abundance. What do you choose?"


 * take all three
 * take gold
 * take bloodstones
 * take darkshards