The Seals of Gont

"Only the worthy will break the four seals."

- Inscription on an old stone table

= Description =

The four aspects of Gont are Brutal spirits that guard a secluded quartet of crypts, deep in the northern forests of Avan. While very secretive Brutals such as Xaphxan or the Bane of Aeandisea are only known to some characters, absolutely no one in the Kingdom seems to possess knowledge about this mausoleum and the four beings who haunt it, suggesting this trial of worthiness may even predate the Aendiseans.

= Battle =

The Seals are probably the easiest fight in terms of pure HP and damage output, and should be done as soon as the Master the hunt quest is finished, if not sooner. Like the Tusk Trio, the Gont fight is a succession of multiple enemies. There are four versions, each stronger than the previous one : Gonti, Gontrail, Gontrail and Gontanmous. Since Gonti is an easy one-shot even in Gold tier, it is advisable to use the first enemies to amass Focus while maintaining high HP in preparation for the final one. If possible, timing the death of the third enemy so that you start off Gontanmous on a Combo turn would be ideal.

= Stats = The four enemies have the same resistances and weakness. Their stats are noted in order of apparition (from Gonti to Gontanmous) :

= Rewards = Besides the normal rewards of Brutal fight (two items drops plus a bunch of gold and experience), the Spirit Brothers also gives a Cape that increases item drops, making it a valuable first item for the cape slot that can help a beginner to find a good weapon before starting the Kamengrad quests.