Bloodstone Tables

Bloodstones are the only one of the three currencies that has an RNG element in its use. See the main section on Bloodstones for more details on their provenance and their use. This page lists the probability tables for the Forging and the Unbinding processes.

Forging
The base probabilities of a successful upgrade and the increase in failure chances differs depending on the item: Item quality (see Equipment Tiers) and gold value has no influence. However, the opposite is true : an upgraded weapon is worth more than its regular version.
 * Handheld items, like Weapons and Shields, have lower probabilities - starting at 70%.
 * Worn items, like Armor pieces, Accessories and Capes, have higher probabilities that start at 75%.

Unbinding
For 5 Shards an upgraded item can have its upgrades removed, in exchange for a fixed gain of Bloodstones. Again, the values differ depending on the item type:
 * Handheld items return more to compensate for their lower forging probabilities.
 * Worn items return less.

Augmenting an item
If a player has reached the requirements, he can spend Bloodstones to improve an upgraded item to the upper rarity tier. This is called augmenting. The first requirement is based on what Rebirths is currently active (starting it is enough): The second requirement is item-specific : an item can only have its rarity upgraded if its upgrade is at least +3 for a normal-to-Improved augment, +5 for Superior and +7 for Pristine. If those two requirements are met, the item's rarity can be improved for the following costs: