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Tags: Mobile edit Mobile web edit
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*[[File:lesser health copy.png|75px]]'''Lesser health'''(0/3): +2 Max HP
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*[[File:lesser health copy.png|75px]]'''Lesser health'''(3/3): +2 Max HP
*[[File:minor health copy.png|75px]]'''Minor health'''(0/25): +3 Max HP
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*[[File:minor health copy.png|75px]]'''Minor health'''(25/25): +3 Max HP
*[[File:major health copy.png|75px]]'''Major health'''(0/25): +5 Max HP
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*[[File:major health copy.png|75px]]'''Major health'''(25/25): +5 Max HP
*[[File:greater health copy.png|75px]]'''Greater health'''(0/30): +0.5 Max HP for each player level
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*[[File:greater health copy.png|75px]]'''Greater health'''(30/30): +0.5 Max HP for each player level
*[[File:improved stamina regen copy.png|75px]]'''Refreshing combo'''(0/15): +1.5 Focus regenerated on Combo turn
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*[[File:improved stamina regen copy.png|75px]]'''Refreshing combo'''(15/15): +1.5 Focus regenerated on Combo turn
*[[File:max stamina copy.png|75px]]'''Healthy combo'''(0/20): +1 HP regeneration on Combo turn
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*[[File:max stamina copy.png|75px]]'''Healthy combo'''(20/20): +1 HP regeneration on Combo turn
*[[File:refreshing turn copy.png|75px]]'''An extra combo'''(0/10): +5% Chance to add one normal attack at the end of Combo turn
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*[[File:refreshing turn copy.png|75px]]'''An extra combo'''(10/10): +5% Chance to add one normal attack at the end of Combo turn
*[[File:vampiric touch copy.png|75px]]'''Vampiric touch'''(0/10): +2% Dmg dealt with weapons added as health (max 5% of MAX HP per turn)
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*[[File:vampiric touch copy.png|75px]]'''Vampiric touch'''(10/10): +2% Dmg dealt with weapons added as health (max 5% of MAX HP per turn)
*[[File:Max_focus_copy.png|75px]]'''Improved focus'''(0/25): +3 Max focus
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*[[File:Max_focus_copy.png|75px]]'''Improved focus'''(25/25): +3 Max focus
*[[File:improved focus regen copy.png|75px]]'''Improved focus regen'''(0/20): +0.8 Focus regen per turn
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*[[File:improved focus regen copy.png|75px]]'''Improved focus regen'''(20/20): +0.8 Focus regen per turn
*[[File:Focused_mind_copy.png|75px]]'''Focused mind'''(0/20): +5 Starting focus
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*[[File:Focused_mind_copy.png|75px]]'''Focused mind'''(20/20): +5 Starting focus
*Arcane Armor (0/10) +2% armor
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*Arcane Armor (10/10) +2% armor
*Arcane Damage (0/20) +4% damage with conjure and bat swarm
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*Arcane Damage (20/20) +4% damage with conjure and bat swarm
*Arcane Mastery (0/20) +3% Critical chance with conjure and bat swarm
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*Arcane Mastery (20/20) +3% Critical chance with conjure and bat swarm
   
 
== [[File:DECEIT copy.png|75px]]'''Deceit''' ==
 
== [[File:DECEIT copy.png|75px]]'''Deceit''' ==

Revision as of 10:43, 30 May 2020


This article is a stub. It could probably be helpful one day, but right now it is incomplete, lacks structure and/or verified content.You can help us by contributing!

The Bloodline is the skill tree for Vampire's Fall: Origins.
Make your choices wisely while using your bloodline points. The attributes you give your Vampire can give you a vital edge in combat. Anger points increases your choice of weapons damage, Main attack, Critical strikes, and Counter attacks. Vitality points make your Vampire's overall health and focus stronger, builds them and makes focus regenerate more easily. Deceit points make your Vampire benefit more from battle, gets you additional experience points and cash. It also allows you to build your Vampire's dodging abilities and shield blocking abilities. The bloodline trees are INFINITELY valuable, use them wisely. It is possible to switch your bloodline attributes later on in the game, but it will cost you in game currencies to do so. More on Reseting skills.

There are three different categories:


ANGERAnger

  • Hard hitter copyHard hitter(3/3):
    • +1 Max dmg with weapons
  • Precise hitter copyPrecise hitter(20/20): +0.3 % Chance for critical hit
  • Hard precise hitter copyHard precise hitter(30/30): +2% Critical hit dmg
  • Stunning strike critical copyStunning strike(10/10): +1% Chance for critical hits to stun target (if your weapon has a stun chance)
  • Pierce expert copyPiercing expert(30/30): +3% Dmg with piercing weapons
  • Blunt expert copyBlunt expert(30/30): +3% Dmg with blunt weapons
  • Slash expert copySlash expert(30/30): +3% Dmg with slash weapons
  • Harder hitter copyHarder hitter10/10): +1 Max dmg with weapons
  • Beserker copyBerserker(20/20): +5% Dmg when HP is under 25%
  • Poison Expert (15/15) +8% Poison damage per tick
  • Poison Mastery (20/20) +2% Crit chance per poison tick
  • Bleed Expert (15/15) +6% Bleed dump damage
  • Bleed Mastery (20/20) +2% Crit chance for bleed dump

VITALITY copyVitality

  • Lesser health copyLesser health(3/3): +2 Max HP
  • Minor health copyMinor health(25/25): +3 Max HP
  • Major health copyMajor health(25/25): +5 Max HP
  • Greater health copyGreater health(30/30): +0.5 Max HP for each player level
  • Improved stamina regen copyRefreshing combo(15/15): +1.5 Focus regenerated on Combo turn
  • Max stamina copyHealthy combo(20/20): +1 HP regeneration on Combo turn
  • Refreshing turn copyAn extra combo(10/10): +5% Chance to add one normal attack at the end of Combo turn
  • Vampiric touch copyVampiric touch(10/10): +2% Dmg dealt with weapons added as health (max 5% of MAX HP per turn)
  • Max focus copyImproved focus(25/25): +3 Max focus
  • Improved focus regen copyImproved focus regen(20/20): +0.8 Focus regen per turn
  • Focused mind copyFocused mind(20/20): +5 Starting focus
  • Arcane Armor (10/10) +2% armor
  • Arcane Damage (20/20) +4% damage with conjure and bat swarm
  • Arcane Mastery (20/20) +3% Critical chance with conjure and bat swarm

DECEIT copyDeceit

  • Dodge copyDodge(0/3): +1% Chance to dodge enemy attacks
  • Refreshing Dodge copyRefreshing dodge(0/20): +2 Focus when successfully dodging an attack
  • Dodge copyGreater dodge(0/30): +0.5 Chance to dodge enemy attacks
  • Dodge death copyDodging death(0/10): +5% Chance to keep 1 HP when an enemy does a killing blow
  • Shield mastery copyShield mastery(0/15): +1% Chance to block with shield
  • Ranged defender copyRanged defender(0/20): +1.5% Chance to block ranged attacks with shield
  • Opportunist copyOpportunist(0/20): +1% Chance to counter-attack a blocked melee attack. (Can`t be dodged or blocked)
  • Gold fever copyGold fever(0/10): +3% more gold from enemies
  • Xp fever copyExperience fever(0/10): +5% more XP from enemies
  • Backpacker copyBackpacker(0/1): +1 extra slot for potions in inventory
  • Good packer copyStrong back(0/15): +2 Max equip load
  • Extra pocket copyExtra pocket(0/1): +1 extra slot for crafting potions