(→Anger) Tags: Mobile edit Mobile web edit |
Tags: Mobile edit Mobile web edit |
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− | *[[File:lesser health copy.png|75px]]'''Lesser health'''( |
+ | *[[File:lesser health copy.png|75px]]'''Lesser health'''(3/3): +2 Max HP |
− | *[[File:minor health copy.png|75px]]'''Minor health'''( |
+ | *[[File:minor health copy.png|75px]]'''Minor health'''(25/25): +3 Max HP |
− | *[[File:major health copy.png|75px]]'''Major health'''( |
+ | *[[File:major health copy.png|75px]]'''Major health'''(25/25): +5 Max HP |
− | *[[File:greater health copy.png|75px]]'''Greater health'''( |
+ | *[[File:greater health copy.png|75px]]'''Greater health'''(30/30): +0.5 Max HP for each player level |
− | *[[File:improved stamina regen copy.png|75px]]'''Refreshing combo'''( |
+ | *[[File:improved stamina regen copy.png|75px]]'''Refreshing combo'''(15/15): +1.5 Focus regenerated on Combo turn |
− | *[[File:max stamina copy.png|75px]]'''Healthy combo'''( |
+ | *[[File:max stamina copy.png|75px]]'''Healthy combo'''(20/20): +1 HP regeneration on Combo turn |
− | *[[File:refreshing turn copy.png|75px]]'''An extra combo'''( |
+ | *[[File:refreshing turn copy.png|75px]]'''An extra combo'''(10/10): +5% Chance to add one normal attack at the end of Combo turn |
− | *[[File:vampiric touch copy.png|75px]]'''Vampiric touch'''( |
+ | *[[File:vampiric touch copy.png|75px]]'''Vampiric touch'''(10/10): +2% Dmg dealt with weapons added as health (max 5% of MAX HP per turn) |
− | *[[File:Max_focus_copy.png|75px]]'''Improved focus'''( |
+ | *[[File:Max_focus_copy.png|75px]]'''Improved focus'''(25/25): +3 Max focus |
− | *[[File:improved focus regen copy.png|75px]]'''Improved focus regen'''( |
+ | *[[File:improved focus regen copy.png|75px]]'''Improved focus regen'''(20/20): +0.8 Focus regen per turn |
− | *[[File:Focused_mind_copy.png|75px]]'''Focused mind'''( |
+ | *[[File:Focused_mind_copy.png|75px]]'''Focused mind'''(20/20): +5 Starting focus |
− | *Arcane Armor ( |
+ | *Arcane Armor (10/10) +2% armor |
− | *Arcane Damage ( |
+ | *Arcane Damage (20/20) +4% damage with conjure and bat swarm |
− | *Arcane Mastery ( |
+ | *Arcane Mastery (20/20) +3% Critical chance with conjure and bat swarm |
== [[File:DECEIT copy.png|75px]]'''Deceit''' == |
== [[File:DECEIT copy.png|75px]]'''Deceit''' == |
Revision as of 10:43, 30 May 2020
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The Bloodline is the skill tree for Vampire's Fall: Origins.
Make your choices wisely while using your bloodline points. The attributes you give your Vampire can give you a vital edge in combat.
Anger points increases your choice of weapons damage, Main attack, Critical strikes, and Counter attacks.
Vitality points make your Vampire's overall health and focus stronger, builds them and makes focus regenerate more easily.
Deceit points make your Vampire benefit more from battle, gets you additional experience points and cash. It also allows you to build your Vampire's dodging abilities and shield blocking abilities.
The bloodline trees are INFINITELY valuable, use them wisely.
It is possible to switch your bloodline attributes later on in the game, but it will cost you in game currencies to do so. More on Reseting skills.
There are three different categories:
Anger
- Hard hitter(3/3):
- +1 Max dmg with weapons
- Precise hitter(20/20): +0.3 % Chance for critical hit
- Hard precise hitter(30/30): +2% Critical hit dmg
- Stunning strike(10/10): +1% Chance for critical hits to stun target (if your weapon has a stun chance)
- Piercing expert(30/30): +3% Dmg with piercing weapons
- Blunt expert(30/30): +3% Dmg with blunt weapons
- Slash expert(30/30): +3% Dmg with slash weapons
- Harder hitter10/10): +1 Max dmg with weapons
- Berserker(20/20): +5% Dmg when HP is under 25%
- Poison Expert (15/15) +8% Poison damage per tick
- Poison Mastery (20/20) +2% Crit chance per poison tick
- Bleed Expert (15/15) +6% Bleed dump damage
- Bleed Mastery (20/20) +2% Crit chance for bleed dump
Vitality
- Lesser health(3/3): +2 Max HP
- Minor health(25/25): +3 Max HP
- Major health(25/25): +5 Max HP
- Greater health(30/30): +0.5 Max HP for each player level
- Refreshing combo(15/15): +1.5 Focus regenerated on Combo turn
- Healthy combo(20/20): +1 HP regeneration on Combo turn
- An extra combo(10/10): +5% Chance to add one normal attack at the end of Combo turn
- Vampiric touch(10/10): +2% Dmg dealt with weapons added as health (max 5% of MAX HP per turn)
- Improved focus(25/25): +3 Max focus
- Improved focus regen(20/20): +0.8 Focus regen per turn
- Focused mind(20/20): +5 Starting focus
- Arcane Armor (10/10) +2% armor
- Arcane Damage (20/20) +4% damage with conjure and bat swarm
- Arcane Mastery (20/20) +3% Critical chance with conjure and bat swarm
Deceit
- Dodge(0/3): +1% Chance to dodge enemy attacks
- Refreshing dodge(0/20): +2 Focus when successfully dodging an attack
- Greater dodge(0/30): +0.5 Chance to dodge enemy attacks
- Dodging death(0/10): +5% Chance to keep 1 HP when an enemy does a killing blow
- Shield mastery(0/15): +1% Chance to block with shield
- Ranged defender(0/20): +1.5% Chance to block ranged attacks with shield
- Opportunist(0/20): +1% Chance to counter-attack a blocked melee attack. (Can`t be dodged or blocked)
- Gold fever(0/10): +3% more gold from enemies
- Experience fever(0/10): +5% more XP from enemies
- Backpacker(0/1): +1 extra slot for potions in inventory
- Strong back(0/15): +2 Max equip load
- Extra pocket(0/1): +1 extra slot for crafting potions