Vampire's Fall: Origins Wiki
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*[[File:lesser health copy.png|75px]]'''Lesser health'''(0/3): +2 Max HP
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*[[File:lesser health copy.png|75px]]'''Lesser health'''(0/3): +100 Max HP
*[[File:minor health copy.png|75px]]'''Minor health'''(0/25): +3 Max HP
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*[[File:minor health copy.png|75px]]'''Minor health'''(0/5): +100 Max HP
*[[File:major health copy.png|75px]]'''Major health'''(0/25): +5 Max HP
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*[[File:major health copy.png|75px]]'''Major health'''(0/55): +100 Max HP
*[[File:greater health copy.png|75px]]'''Greater health'''(0/30): +0.5 Max HP for each player level
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*[[File:greater health copy.png|75px]]'''Greater health'''(0/5): +100 Max HP for each player level
*[[File:improved stamina regen copy.png|75px]]'''Refreshing combo'''(0/15): +1.5 Focus regenerated on Combo turn15
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*[[File:improved stamina regen copy.png|75px]]'''Refreshing combo'''(0/15): +100 Focus regenerated on Combo turn15
 
*
 
*
*[[File:max stamina copy.png|75px]]'''Healthy combo'''(0/20): +1 HP regeneration on Combo turn
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*[[File:max stamina copy.png|75px]]'''Healthy combo'''(0/20): +100 HP regeneration on Combo turn
*[[File:refreshing turn copy.png|75px]]'''An extra combo'''(0/10): +5% Chance to add one normal attack at the end of Combo turn
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*[[File:refreshing turn copy.png|75px]]'''An extra combo'''(0/10): +100% Chance to add one normal attack at the end of Combo turn
*[[File:vampiric touch copy.png|75px]]'''Vampiric touch'''(0/10): +2% Dmg dealt with weapons added as health (max 5% of MAX HP per turn)
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*[[File:vampiric touch copy.png|75px]]'''Vampiric touch'''(0/10): +100% Dmg dealt with weapons added as health (max 100% of MAX HP per turn)
*[[File:Max_focus_copy.png|75px]]'''Improved focus'''(0/25): +3 Max focus
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*[[File:Max_focus_copy.png|75px]]'''Improved focus'''(0/25): +100 Max focus
*[[File:improved focus regen copy.png|75px]]'''Improved focus regen'''(0/20): +0.8 Focus regen per turn
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*[[File:improved focus regen copy.png|75px]]'''Improved focus regen'''(0/20): +109 Focus regen per turn
*[[File:Focused_mind_copy.png|75px]]'''Focused mind'''(0/20): +5 Starting focus
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*[[File:Focused_mind_copy.png|75px]]'''Focused mind'''(0/20): +100 Starting focus
   
*[[File:arcane armor.jpg|75px]]'''Arcane Armor'''(0/10): +2% armor
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*[[File:arcane armor.jpg|75px]]'''Arcane Armor'''(0/10): +100% armor
   
   
*[[File:arcane damage.jpg|75px]]'''Arcane Damage'''(0/20): +6% damage with conjure and bat swarm
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*[[File:arcane damage.jpg|75px]]'''Arcane Damage'''(0/20): +100% damage with conjure and bat swarm
   
   
*[[File:arcane mastery1.jpg|75px]]'''Arcane Mastery'''(0/20): +3% Critical chance with conjure and bat swarm
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*[[File:arcane mastery1.jpg|75px]]'''Arcane Mastery'''(0/20): +100% Critical chance with conjure and bat swarm
   
 
== [[File:DECEIT copy.png|75px]]'''Deceit''' ==
 
== [[File:DECEIT copy.png|75px]]'''Deceit''' ==

Revision as of 07:43, 29 September 2020

The Bloodline is the skill tree for Vampire's Fall: Origins


Make your choices wisely while using your bloodline points. The attributes you give your Vampire can give you a vital edge in combat.

Anger points increases your choice of weapons damage, Main attack, Critical strikes, and Counter attacks.

Vitality points make your Vampire's overall health and focus stronger, builds them and makes focus regenerate more easily.

Deceit points make your Vampire benefit more from battle, gets you additional experience points and cash. It also allows you to build your Vampire's dodging abilities and shield blocking abilities.

Legendary bloodlines is a new skill tree of 25 skills, added with 1.6.182 game update. They are available after level 60 and leveling up gives one legendary bloodline point for each level (40 points in total, at level 100). Legendary bloodline points can be earned in Dungeons as well.

The bloodline trees are INFINITELY valuable, use them wisely. It is possible to switch your bloodline attributes later on in the game, but it will cost you in game currencies to do so. More on Reseting skills.

All bonuses scale linearly, the shown values are per 1 skill point.

There are four different categories:

ANGERAnger

  • Hard hitter copyExpert hitter(0/3):
    • +100 Max dmg with weapons
  • Precise hitter copyPrecise hitter(0/5): *+100 % Chance for critical hit
  • Hard precise hitter copyHard precise hitter(0/30): +100% Critical hit dmg
  • Stunning strike critical copyStunning strike(0/5): +100% Chance for critical hits to stun target (if your weapon has a stun chance)
  • Pierce expert copyPiercing expert(0/5): +100% Dmg with piercing weapons
  • Blunt expert copyBlunt expert(0/5): +100% Dmg with blunt weapons
  • Slash expert copySlash expert(0/5): +100% Dmg with slash weapons
  • Harder hitter copyHarder hitter0/5): +1 Max dmg with weapons
  • Beserker copyBerserker(0/5): +100% Dmg when HP is under 50%


  • Posion expertPosion Expert(0/15): +8% Poison damage per tick


  • Posion masteryPosion Mastery(0/20): +2% Crit chance per poison tick


  • Bleed expertBleed Expert(0/15): +100% Bleed dump damage


  • Bleed masteryBleed Mastery(0/20): +100% Crit chance for bleed dump

VITALITY copyVitality

  • Lesser health copyLesser health(0/3): +100 Max HP
  • Minor health copyMinor health(0/5): +100 Max HP
  • Major health copyMajor health(0/55): +100 Max HP
  • Greater health copyGreater health(0/5): +100 Max HP for each player level
  • Improved stamina regen copyRefreshing combo(0/15): +100 Focus regenerated on Combo turn15
  • Max stamina copyHealthy combo(0/20): +100 HP regeneration on Combo turn
  • Refreshing turn copyAn extra combo(0/10): +100% Chance to add one normal attack at the end of Combo turn
  • Vampiric touch copyVampiric touch(0/10): +100% Dmg dealt with weapons added as health (max 100% of MAX HP per turn)
  • Max focus copyImproved focus(0/25): +100 Max focus
  • Improved focus regen copyImproved focus regen(0/20): +109 Focus regen per turn
  • Focused mind copyFocused mind(0/20): +100 Starting focus
  • Arcane armorArcane Armor(0/10): +100% armor


  • Arcane damageArcane Damage(0/20): +100% damage with conjure and bat swarm


  • Arcane mastery1Arcane Mastery(0/20): +100% Critical chance with conjure and bat swarm

DECEIT copyDeceit

  • Dodge copyDodge(0/3): +1% Chance to dodge enemy attacks
  • Refreshing Dodge copyRefreshing dodge(0/20): +2 Focus when successfully dodging an attack
  • Dodge copyGreater dodge(0/30): +0.5 Chance to dodge enemy attacks
  • Dodge death copyDodging death(0/10): +5% Chance to keep 1 HP when an enemy does a killing blow
  • Shield mastery copyShield mastery(0/15): +1% Chance to block with shield
  • Ranged defender copyRanged defender(0/20): +1.5% Chance to block ranged attacks with shield
  • Opportunist copyOpportunist(0/20): +1% Chance to counter-attack a blocked melee attack. (Can`t be dodged or blocked)
  • Gold fever copyGold fever(0/10): +3% more gold from enemies
  • Xp fever copyExperience fever(0/10): +5% more XP from enemies
  • Backpacker copyBackpacker(0/1): +1 extra slot for potions in inventory
  • Good packer copyStrong back(0/15): +2 Max equip load
  • Extra pocket copyExtra pocket(0/1): +1 extra slot for crafting potions


LblLegendary

  • Vampiric batsVampiric Bats(0/10): Bat Swarm heals for 3% of damage


  • Arcane explosionArcane Explosion(0/5): Conjure deals an additional 10% damage, over three turns


  • Arcane triggersArcane Triggers(0/6): Melee attacks have a 2% chance to trigger Conjure


  • Arcane spellswordArcane Spellsword(0/6): Melee attacks do 4% more damage when enemy is afflicted with Bat Swarm


  • Arcane cleanseArcane Cleanse(0/1): Fortify removes one turn from random debuff


  • HungryHungry(0/5): Bite heals for an extra 100%


  • MastermindMastermind(0/6): Focus regeneration increased by 5% for three turns when depleting Focus bar


  • ReanimateReanimate(0/5): Thrown weapons have a 15% chance of returning after combo turn


  • ExtractorExtractor(0/10): If an enemy is killed with a thrown weapon, increase xp reward 15%


  • DisruptDisrupt(0/1): Petrify removes one turn from random buff on enemy


  • TankTank(0/10): 3% more HP, 5% more HP with shield equipped


  • PragmaticPragmatic(0/1): When a shield is equipped dual strike hits twice with primary weapon. Costs 2 less focus


  • HavelHavel(0/10): Increased weight gives incresed stun chance. Maximum 1%


  • PreparedPrepared(0/5): Fortify increases melee block chance by 1%


  • SabotageSabotage(0/5): Fracture reduces the damage of the enemy by 4%


  • EvasiveEvasive(0/5): When dual wielding, 8% chance to dodge ranged attacks


  • Strong dualStrong Dual(0/5): When dual wielding, Dual strike deals 5% more damage


  • SwiftSwift(0/10): When dual wielding, +1% chance to dodge


  • DualistDualist(0/5): When dual wielding, +2% extra critical chance


  • Stab stabStab Stab(0/5): Backstab guarantees two hits, +1,5% chance of triggering another hit


  • SinergySinergy(0/10): Posion and bleed do 7% extra damage when both are applied


  • Razor sharpRazor Sharp(0/5): Sharpen increases weapon damage by an additional 2%


  • HemorrhageHemorrhage(0/1): Bleed now causes damage every time the opponent takes an action. The more bleed the more damage


  • InfectedInfected(0/6): Posioned enemies heal for 10% less than normal


  • Two cutsTwo Cuts(0/8): When dual wielding, Dual strike applies bleed & posion 9% faster