The Bloodline is the skill tree for Vampire's Fall: Origins

Make your choices wisely while using your bloodline points. The attributes you give your Vampire can give you a vital edge in combat.

Anger points increases your choice of weapons damage, Main attack, Critical strikes, and Counter attacks.

Vitality points make your Vampire's overall health and focus stronger, builds them and makes focus regenerate more easily.

Deceit points make your Vampire benefit more from battle, gets you additional experience points and cash. It also allows you to build your Vampire's dodging abilities and shield blocking abilities.

Legendary bloodlines is a new skill tree of 25 skills, added with 1.6.182 game update. They are available after level 60 and leveling up gives one legendary bloodline point for each level (40 points in total, at level 100). Legendary bloodline points can be earned in Dungeons as well.

The bloodline trees are INFINITELY valuable, use them wisely. It is possible to switch your bloodline attributes later on in the game, but it will cost you in game currencies to do so. More on Reseting skills.

All bonuses scale linearly, the shown values are per 1 skill point.

There are four different categories:


  • Hard hitter copy.png
    Expert hitter(0/3):
    • +1 Max dmg with weapons
  • Precise hitter copy.png
    Precise hitter(0/20): +0.3 % Chance for critical hit
  • Hard precise hitter copy.png
    Hard precise hitter(0/30): +2% Critical hit dmg
  • Stunning strike critical copy.png
    Stunning strike(0/10): +1% Chance for critical hits to stun target (if your weapon has a stun chance)
  • Pierce expert copy.png
    Piercing expert(0/30): +3% Dmg with piercing weapons
  • Blunt expert copy.png
    Blunt expert(0/30): +3% Dmg with blunt weapons
  • Slash expert copy.png
    Slash expert(0/30): +3% Dmg with slash weapons
  • Harder hitter copy.png
    Harder hitter0/10): +1 Max dmg with weapons
  • Beserker copy.png
    Berserker(0/20): +5% Dmg when HP is under 25%
  • Posion expert.jpg
    Posion Expert(0/15): +8% Poison damage per tick
  • Posion mastery.jpg
    Posion Mastery(0/20): +2% Crit chance per poison tick
  • Bleed expert.jpg
    Bleed Expert(0/15): +6% Bleed dump damage
  • Bleed mastery.jpg
    Bleed Mastery(0/20): +2% Crit chance for bleed dump

VITALITY copy.png

  • Lesser health copy.png
    Lesser health(0/3): +2 Max HP
  • Minor health copy.png
    Minor health(0/25): +3 Max HP
  • Major health copy.png
    Major health(0/25): +5 Max HP
  • Greater health copy.png
    Greater health(0/30): +0.5 Max HP for each player level
  • Improved stamina regen copy.png
    Refreshing combo(0/15): +1.5 Focus regenerated on Combo turn15
  • Max stamina copy.png
    Healthy combo(0/20): +1 HP regeneration on Combo turn
  • Refreshing turn copy.png
    An extra combo(0/10): +5% Chance to add one normal attack at the end of Combo turn
  • Vampiric touch copy.png
    Vampiric touch(0/10): +2% Dmg dealt with weapons added as health (max 5% of MAX HP per turn)
  • Max focus copy.png
    Improved focus(0/25): +3 Max focus
  • Improved focus regen copy.png
    Improved focus regen(0/20): +0.8 Focus regen per turn
  • Focused mind copy.png
    Focused mind(0/20): +5 Starting focus
  • Arcane armor.jpg
    Arcane Armor(0/10): +2% armor
  • Arcane damage.jpg
    Arcane Damage(0/20): +6% damage with conjure and bat swarm
  • Arcane mastery1.jpg
    Arcane Mastery(0/20): +3% Critical chance with conjure and bat swarm

DECEIT copy.png

  • Dodge copy.png
    Dodge(0/3): +1% Chance to dodge enemy attacks
  • Refreshing Dodge copy.png
    Refreshing dodge(0/20): +2 Focus when successfully dodging an attack
  • Dodge copy.png
    Greater dodge(0/30): +0.5 Chance to dodge enemy attacks
  • Dodge death copy.png
    Dodging death(0/10): +5% Chance to keep 1 HP when an enemy does a killing blow
  • Shield mastery copy.png
    Shield mastery(0/15): +1% Chance to block with shield
  • Ranged defender copy.png
    Ranged defender(0/20): +1.5% Chance to block ranged attacks with shield
  • Opportunist copy.png
    Opportunist(0/20): +1% Chance to counter-attack a blocked melee attack. (Can`t be dodged or blocked)
  • Gold fever copy.png
    Gold fever(0/10): +3% more gold from enemies
  • Xp fever copy.png
    Experience fever(0/10): +5% more XP from enemies
  • Backpacker copy.png
    Backpacker(0/1): +1 extra slot for potions in inventory
  • Good packer copy.png
    Strong back(0/15): +2 Max equip load
  • Extra pocket copy.png
    Extra pocket(0/1): +1 extra slot for crafting potions


  • Vampiric bats.jpg
    Vampiric Bats(0/10): Bat Swarm heals for 3% of damage
  • Arcane explosion.jpg
    Arcane Explosion(0/5): Conjure deals an additional 10% damage, over three turns
  • Arcane triggers.jpg
    Arcane Triggers(0/6): Melee attacks have a 2% chance to trigger Conjure
  • Arcane spellsword.jpg
    Arcane Spellsword(0/6): Melee attacks do 4% more damage when enemy is afflicted with Bat Swarm
  • Arcane cleanse.jpg
    Arcane Cleanse(0/1): Fortify removes one turn from random debuff
  • Hungry.jpg
    Hungry(0/8): Bite heals for an extra 5%
  • Mastermind.jpg
    Mastermind(0/6): Focus regeneration increased by 5% for three turns when depleting Focus bar
  • Reanimate.jpg
    Reanimate(0/5): Thrown weapons have a 15% chance of returning after combo turn
  • Extractor.jpg
    Extractor(0/10): If an enemy is killed with a thrown weapon, increase xp reward 15%
  • Disrupt.jpg
    Disrupt(0/1): Petrify removes one turn from random buff on enemy
  • Tank.jpg
    Tank(0/10): 3% more HP, 5% more HP with shield equipped
  • Pragmatic.jpg
    Pragmatic(0/1): When a shield is equipped dual strike hits twice with primary weapon. Costs 2 less focus
  • Havel.jpg
    Havel(0/10): Increased weight gives incresed stun chance. Maximum 1%
  • Prepared.jpg
    Prepared(0/5): Fortify increases melee block chance by 1%
  • Sabotage.jpg
    Sabotage(0/5): Fracture reduces the damage of the enemy by 4%
  • Evasive.jpg
    Evasive(0/5): When dual wielding, 8% chance to dodge ranged attacks
  • Strong dual.jpg
    Strong Dual(0/5): When dual wielding, Dual strike deals 5% more damage
  • Swift.jpg
    Swift(0/10): When dual wielding, +1% chance to dodge
  • Dualist.jpg
    Dualist(0/5): When dual wielding, +2% extra critical chance
  • Stab stab.jpg
    Stab Stab(0/5): Backstab guarantees two hits, +1,5% chance of triggering another hit
  • Sinergy.jpg
    Sinergy(0/10): Posion and bleed do 7% extra damage when both are applied
  • Razor sharp.jpg
    Razor Sharp(0/5): Sharpen increases weapon damage by an additional 2%
  • Hemorrhage.jpg
    Hemorrhage(0/1): Bleed now causes damage every time the opponent takes an action. The more bleed the more damage
  • Infected.jpg
    Infected(0/6): Posioned enemies heal for 10% less than normal
  • Two cuts.jpg
    Two Cuts(0/8): When dual wielding, Dual strike applies bleed & posion 9% faster
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