Vampire's Fall: Origins Wiki
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Gold[ | ]

Soldier[ | ]

Gold encounter 1

I need to see blood. My sword is starving. Will you fight me if I pay you with gold? Please feed my sword.
  • Moderate gold Payment for normal level fight
  • Leave alone

Dropped Coins[ | ]

Gold encounter 2 A few measly coins on the ground, left in a hurry. Are they even worth picking up?

  • Little Gold
  • Leave

Coin Sack[ | ]

Gold encounter 3 Someone tried to hide a sack of coins in between those two rocks. They didn't do a very good job. Take it?

  • Moderate Gold
  • Leave

Lost Soldier[ | ]

Gold encounter 4 A seemingly lost soldier is asleep at a camp fire. He has a heavy coin bag in his belt. Try taking some coins?

  • The more you take the bigger the chance to trigger a fight
  • All Gold is moderate amount of gold

Ancient Bag[ | ]

Gold encounter 5 A heavy bag of gold is put on a pedestal, enscribed with ancient symbols. It looks cursed.

  • taking this gold will give you 4 massive debuffs: focus, focus regen, dodge and armor for the next two fights
  • Leave

Cave Whisper[ | ]

Xp 4 A whisper from the darkness.

There is no such thing as an empty cave. Every empty cave is hiding gold....somewhere.

Changes:

Empty Cave[ | ]

Nothing but the wind Nothing but the wind.

To:

Empty Cave?[ | ]

Nothing but the wind Nothing but the wind (And some gold!)

Healing[ | ]

Potion Seller[ | ]

HealingA tiny figure with a huge grin on his face meets you in the cave. There is a potion in his hand.

Being the only potion dealer in these caves has its advantages. Supply and demand, my friend.

Vial Seller Tiny figure offers one of these

Fallen Soldier[ | ]

Healing 2

It's too late for me. Here take my last potion. Only you can reach the end of this damned maze.
  • Accept to get Lesser Blood Vial
  • Leave

Goblet[ | ]

Healing 3 (2)

Come close, my child. Drink the blood. Let the life of othersflow through you
  • Full heal upon accepting.
  • Leave

Campfire[ | ]

Healing 4A campfire. This looks like a good place to rest and regain some health. As long as there are no creatures lurking in the dark.

  • there is a small chance to trigger a fight if you decide to rest (will restore portion of you total HP)
  • Leave

Experience[ | ]

Old Man[ | ]

Xp 1A tired old man is sitting on a dirty grey rock.

My legs won't carry me any further. Will you sit down and listen to a story from an old man?
  • Some to moderate EXP
  • Leave

Stone[ | ]

Xp 2A stone with inscriptions is standing in front of you. A faint light is shining from within the stone.

  • Moderate EXP
  • Leave

Angel Statue[ | ]

Xp 3An angel statue stands before you. An inscription reads:

Blood from the wise will make the wise even wiser
  • -25% of max HP from current HP for moderate EXP
  • Leave

Empty Cave(?)[ | ]

Xp 4

Let me show you a cave trick

A voice from the empty cave surprises you.

The experiences you get from the caves will be worth double. It won't affect battle experience though!

What just happened?

  • Any EXP based cave enounter will now be doubled
  • Exception is any battle experience is just as normal.

Debuff[ | ]

Poisonous cloud[ | ]

Poisonous cloud A poisonous cloud is rising from the swampy cave floor. It fills your lungs.

  • Tiny bit of poison damage in the next fight done over 3 turns or when battle finishes even before it completes

Battles[ | ]

Dragonlings[ | ]

DragonlingsYou step right into the nest of a dozen Dragonlings. They all flee on sight. You can try to catch one.

  • Golden Dragonling
  • Keeper Dragoning
  • Wise Dragonling
  • Leave

Skinwalkers[ | ]

SkinwalkersThe cave seems empty. When you turn around to leave two skinwalkers are standing in front of you. The bigger one is blocking the cave exit, but you could try to run past it. Killing the small one will scare the big one.

  • If running fails then battle with a much tougher skinwalker (50% chance of success)
  • Choosing to fight the smaller is a far easier fight.

Cages[ | ]

Cages

The world is full of cages isn't it? You never know what it may contain, or if you are the one in the cage. Open one of the cages. Fight your destiny
  • Open Cage (Left)
  • Open Cage (Middle)
  • Open Cage (Right)

Will sometimes yield the next encounter situation although it can show up on its own.

Familiar[ | ]

Cages

Inside the cave you can see the outline of something lurking inside. It might come with you... With some persuasion.
  • Tame the Beast. (Not easy fight with the Cave Familiar)
  • Leave it be.

Avoid Fight A voice shouts from within.

Let me be!
Just leave me alone. Fighting me would be pointless.
  • Attack (normal hunamoid fight)
  • Leave

Random[ | ]

Master Of Hex[ | ]

Master of hex

Master of Hex Comands. Master of Hex banishes. Master of Hex curses.
  • Your next enemy will be weaker!
  • The guardian of this dungeon will be weaker!
  • Your next enemy will be stronger!
  • All your enemies on this dungeon level and the next will be damaged.
  • Your next enemy will have thorns!
  • This and next dungeon level will have no sudden encounters. They will be empty!

Blacksmith[ | ]

Armorer

It's dangerous to go alone. Take this.
  • Obtain random item
  • Leave

Hurt man[ | ]

Hurt man

You look like a good person. May I please have a healing potion from you? I'm hurt!
  • Giving a Greater Blood Vial yields a random reward or no reward at all.
  • Leave

Shards[ | ]

Barrel[ | ]

Farseer barrelA forgotten Farseer barrel containing a few shards.

  • Take shards
  • Leave

Chest[ | ]

Shards chestA chest containing a bunch of shards. Jackpot!

  • Take shards
  • Leave

Bloodstones[ | ]

Tiny Chest[ | ]

Bloodstones A fight took place here. It seems like there are no survivors. In the middle of it all, there is a tiny chest with bloodstones.

  • Take bloodstones
  • Leave

Buffs[ | ]

Shaman (Happy)[ | ]

Pleased shaman A shaman lives in the cave. She looks pleased.

Ah. This is a good day. Let me bless you. Should I bless your weapon or your armor?
  • Weapon (Sharpen - not player Ability)
  • Armor (Fortify - not player Ability)
  • Leave

Shaman (Angry)[ | ]

Angry shaman A shaman lives in the cave. She looks angry.

This is a terrible day! What are you even doing here? I'll bless your next opponent. Should it get thorns or get stronger?
  • Thorns (enemy gets 5 turn buff)
  • Get Stronger (increases difficulty higher than floor level)

Bats[ | ]

Bats

Bats! Aren't they cute? Yes! Bats for everyone! Do you want some bats?
  • Bat Swarm not the player Ability for 3 rounds at the beginning of battle. This buff lasts until leaving dungeon. (Arcane Spellsword will still activate)
  • Leave

Guardian Of Stone[ | ]

Guardian of stoneA guardian of stone stands alone in the cave.

Touch my sword and you will see how it feels to be a guardian of stone.
  • Touching it will give you Hibernate buff (immune to all damage for 3 turns) for a period of time.
  • Leave

Armorer[ | ]

Armorer

Give me your armor! I'll fortify it for you. It'll help you get rid of all the evil that's lurking in the deep.
  • Fortify - not the player Ability for 4 turns at the start of battle. Lasts until leaving dungeon
  • Leave
Give me your weapon! I'll sharpen it for you. It'll help you get rid of all the evil that's lurking in the deep.
  • Sharpen - not the player Ability 4 uses at the start of battle. Lasts until leaving the dungeon
  • Leave

Choice[ | ]

Talisman[ | ]

Talisman

I couldn't manage to reach the chest at the bottom. Here...take this talisman. It will keep you safe from one sudden cave encounter.
  • Accept
  • Leave

changes encounters to:

Cave Warning[ | ]

Talisman 2 The talisman around your neck vibrates. There is a creature waiting for you in the cave. Throw the talisman into the cave and avoid the fight?

  • Yes
  • No

3 Wise Gifts[ | ]

Devs giftsThe devs appear out of thin air. Carrying gifts.

Kris:

Gifts? Euhm. Gold? Yes! All the gold I can spare.

Emir:

How about that Dragon Kidney Sword?

Juli:

Get me away from the idiots. You'll get this bag.
  • Kris gives a tiny bit of gold
  • Emir give a random item (normal augment at most)
  • Juli gives XP, gold, bloodstones and shards
  • Just leave

Step into the darkness[ | ]

Step into darkness

Vampire, you do not have the skills to reach your destiny. Step into the darkness. Be reborn as a highly skilled vampire.
  • Step into the Darkness (1 legendary bloodline point)
  • Leave

Trap door[ | ]

Trap door

Psst, hey you! I found a trap door. I'm heading down. Wanna come with me?
  • Yes (skip to next floor) No

Blood[ | ]

BloodThe cave responds to your power. There is a hum of energy; it's like a song coming from the rocks. Blood starts pouring from them.

  • touch the blood (xp)
  • drink the blood (HP)
  • bottle the blood (potion)
  • set the blood on fire (bloodstones)

Quick loot[ | ]

Quick lootThere was a battle in this cave. You can feel heavy footsteps, from inside the cave, shake the stone floor. You have time for a quick loot. What will you try to take?

  • Gold
  • Potions
  • Item
  • Leave

Hooded figure[ | ]

Hooded figure A hooded figure dwells in the dark. A scale with gold, bloodstones and darkshards stands in front of him.

Life seeks balance. Absence is as forbidden as abundance. What do you choose?
  • Take all (Results in battle)
  • Take gold
  • Take bloodstones
  • Take shards

Dice[ | ]

DiceA sinister laughter echos through the cave.

Take a chance! Roll the dice!
  • Roll Dice (Random Reward or a fight)
  • Leave
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