- White Werewolf - 25000 gold - defeat the boss of one of the brutal mazes (in Farseer Mtns??)
- Refreshed: +15% focus regen, -25% focus regen in combo turn
- Scavenger: +25% gold drops, -20% XP
- 25% chance to special attack (bleed)
- Cave Familiar - 25000 gold - defeat the cave familiar (in a dungeon??)
- DungeonScavenger 10% Increased chance to find Bloodstones from chests in Dungeons, 5% Decrease to gold from chests in Dungeons
- Refreshed: +25% Focus regeneration, -25% Focus regeneration on combo turns
- Bat Swarm - Finish the main quest (on Painful difficulty??)
- Swarm - 25% chance to inflict bat swarm on combo turn
- Savior - 10% chance to revive you upon your death
- 25% % chance to special attack (bleed)
- Fire Golem - 100000 gold - Finish the last Brutal maze
- Predator: + 20% crit chance, -5% dodge
- Scavenger: +20% gold drop, -25% xp
- 20% chance to special attack (fire)
- Earth Golem - 100000 gold - Defeat the three golems on infernum difficulty
- Refreshed: +20% Focus regeneration, -25% Focus regeneration on combo turns
- Gallop: +20% world move speed, +15% equip load
- 15% chance to special attack (lightning)
- Water Golem - 100000 gold - Finish the main quest on infernum difficulty
- Well Fed: +8% max HP, -25% crit chance
- Pack Horse: -15% equip load, -20% dodge chance
- 20% chance to special attack (magic)
This article is a stub.
It could probably be helpful one day, but right now it is incomplete, lacks structure and/or verified content.You can help us by contributing! |
This article is a stub. It could probably be helpful one day, but right now it is incomplete, lacks structure and/or verified content.You can help us by contributing!